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Endless space 2 wiki cp
Endless space 2 wiki cp










endless space 2 wiki cp

Warning: Ships will crossfire at visual enemies in other lanes until your ships reveal which can result in one lane getting attacked by three lanes) Ambush cloaking module(DLC Penumbra) doesn’t work against fighter and bombers(I suspect this was unintentional)Īgainst critical heavy laser fleets evasion can be more viable than shielding for closing rangeĪ good battle tactic that helps them survive getting into position early is “Turtle” which should later be replaced with ‘Evasive Manoeuvers’ with grants 30% evasion at long range and 15% at medium range With the ambush cloaking module(DLC Penumbra) equipped you can safely get into short range as it keeps you ships invisible until they enter the range selected in your battle tactics 10% hit rate when performing crossfire means a pure slug fleet will have to win each lane battle individually. Works best if the race has more defence modules than attack on their ships so they can close the distance safely. Notes – Close range weapon that can do lots of damage if your ship can survive long enough to get to short range.

  • Poor accuracy overall, only effective in short range.
  • Targeting priority: The enemy type that a ship will prioritize attack in combat, note that this can be random at times but, is mostly consistentįocus Fire: A skill on hunter and attackers that can cause them to focus the same target, beneficial against large enemies but, in some case can result in overkill A certain battle tactics can provide a damage boost All heavy mounts are top mounts by defaultsĬritical hits: Weapons hits that ignore armour or shields, provide no bonus damage.

    endless space 2 wiki cp

    Heavy Weapon Mounts: Weapon module slots deal 2x DPS, how it really works is that it halves the RoF of the weapons but, one shot will deal 4x damage. Top weapon mounts: Weapon mounts at sit-on-top of a ship, has a 270 degree arc of fire(front & side). Side weapon mounts: Weapons mounts on the side of the ship, rife in a 90 degree arc.

    endless space 2 wiki cp

    Overkill: When an attack deals excessive damage to finish off an enemy vessel effectively wasting damage As the battle goes on this can become slightly disjointed as ships change target Rate of Fire(RoF): The speed at which ships fire their weapons (rated 1-8), relates to “Overkill” concepts. Note – Sources on how evasion and effectives interact are conflicting, I can say for certain that if a ship misses due to evasion it will get a bonus to hit against the evasion on it’s next round.

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    Manpower: The crew of a ship, gives a bonus of 20% damage at full that progressively drops to no bonus at zero manpowerĬrossfire: If a lane is empty of enemies the ships in that lane will fire at an adjacent lanes enemy ships, weapons that crossfire are always counted at long range for chance to hitĮffectiveness: Weapons chance to hit a given rangeĮvasion: Chance to dodge attacks, 0% by default

    endless space 2 wiki cp

    Moral: A buff given to the fleet if only thier ships are in a flotilla, 10% damage and 5% accuracy for each flotilla owned Range: The distance between ships during a battle (short, medium, long), affects weapon modules hit rateįlotillas: The three lanes that ships travel during combat This is decided by battle tactics and affects weapon rangeīattle Tactics: A tactic you choose at the start of combat which decide what range your ships will attempt to engage in while also providing various bonuses Battle Phase: Each battle has three phases that decide the distance at which ships will fire upon each other.












    Endless space 2 wiki cp